DevLog 08 - Sails, Shovels, and Shaders: Pirate Plunder Gets a Glorious Upgrade!


Week 08

Ahoy, mateys! This week in Pirate Plunder, our scrappy crew has braved monstrous waves, gotten their hands on shovels (finally), and taken big steps toward making the island feel alive and chaotic. From beautiful shaders to gameplay mechanics, the game is shaping up fast. Here’s what we’ve been working on in Week 08!


Art

Ship textures 

The ships have been fully textured now, with each rat getting their own unique flag! here's the brute and pink pi-rat's ships! 




Win screen 

We have created more art for the project and this time are the winning poses of our special PiRats! Which one can you relate to the most?We're still fully working on the win screen's functionality. For now, please enjoy these mock-ups:




Following Big Wave 

This week’s adventure sees our pirate pals confronting a massive and menacing wave! We’ve brought back the wave system from our prototype and now upgraded with frothy foam and dramatic particles to make it feel truly dangerous.


Lobby 

A solid concept for the lobby has finally been locked in. Expect to see it fully integrated into the game by next week, providing a proper pirate hangout before setting sail.


Shovel 

No more digging with your bare hands! Players now use a trusty shovel to uncover treasure, adding more pirate flair (and realism) to the game.


Shaders 

We’ve implemented an outline shader that adds a sleek black border to objects, improving visual clarity. Another shader is in development to highlight pirates hiding behind foliage, so you never lose track of the action, even in the densest jungle...


Code

Lobby

We’ve started work on the local multiplayer lobby! Players will soon be able to select their favorite pirate characters. The current build is functional, though character selection is still being finalized.

Net Projectile 

Stealing treasure just got easier and more fun. Players can now fire net projectiles to swipe gold from other pirates! 

A new UI widget to show gold amounts is also in the works.


Player Wacking 

Whacking other players is now implemented, adding some slapstick chaos to pirate encounters. We’re still resolving a pesky input bug, temporarily assigning the action to an alternate button.


Boat - Pirate switching Update 

No more worrying about keeping your boat onscreen! Players can now spawn their boats when leaving the island, streamlining transitions and keeping the focus on adventure. This we have decided to add after receiving some great feedback from our teachers. 


Player Swimming 

If a player gets knocked off the island, no problem! They can now swim back to safety and rejoin the action, adding resilience and flow to gameplay.

Files

PiRatPlunder-Production-04.zip 348 MB
50 days ago

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