DevLog 08 - Sails, Shovels, and Shaders: Pirate Plunder Gets a Glorious Upgrade!
Week 08
Ahoy, mateys! This week in Pirate Plunder, our scrappy crew has braved monstrous waves, gotten their hands on shovels (finally), and taken big steps toward making the island feel alive and chaotic. From beautiful shaders to gameplay mechanics, the game is shaping up fast. Here’s what we’ve been working on in Week 08!
Art
Ship textures
The ships have been fully textured now, with each rat getting their own unique flag! here's the brute and pink pi-rat's ships!
Win screen
We have created more art for the project and this time are the winning poses of our special PiRats! Which one can you relate to the most?We're still fully working on the win screen's functionality. For now, please enjoy these mock-ups:
Following Big Wave
This week’s adventure sees our pirate pals confronting a massive and menacing wave! We’ve brought back the wave system from our prototype and now upgraded with frothy foam and dramatic particles to make it feel truly dangerous.
Lobby
A solid concept for the lobby has finally been locked in. Expect to see it fully integrated into the game by next week, providing a proper pirate hangout before setting sail.
Shovel
No more digging with your bare hands! Players now use a trusty shovel to uncover treasure, adding more pirate flair (and realism) to the game.
Shaders
We’ve implemented an outline shader that adds a sleek black border to objects, improving visual clarity. Another shader is in development to highlight pirates hiding behind foliage, so you never lose track of the action, even in the densest jungle...
Code
Lobby
We’ve started work on the local multiplayer lobby! Players will soon be able to select their favorite pirate characters. The current build is functional, though character selection is still being finalized.
Net Projectile
Stealing treasure just got easier and more fun. Players can now fire net projectiles to swipe gold from other pirates!
A new UI widget to show gold amounts is also in the works.
Player Wacking
Whacking other players is now implemented, adding some slapstick chaos to pirate encounters. We’re still resolving a pesky input bug, temporarily assigning the action to an alternate button.
Boat - Pirate switching Update
No more worrying about keeping your boat onscreen! Players can now spawn their boats when leaving the island, streamlining transitions and keeping the focus on adventure. This we have decided to add after receiving some great feedback from our teachers.
Player Swimming
If a player gets knocked off the island, no problem! They can now swim back to safety and rejoin the action, adding resilience and flow to gameplay.
Files
Get PiRat Plunder
PiRat Plunder
Plunder islands and steal other PiRats treasure. Be the pirate you were always meant to be.
Status | Released |
Authors | Mads Kalesse, Natalia Grytczuk, Maritte Kindt, VictorTmns, LiamVandeWouwer, TagniGeudens |
Genre | Action |
Tags | 3D, Animals, Indie, No AI, party-game, Pirates, PvP, Sound effects, Top-Down |
Languages | English |
More posts
- DevLog 11 - Sailing Into the Sunset: The Last Devlog Before Launch24 days ago
- DevLog 10 - Sails, Shaders, and Polish Galore!29 days ago
- DevLog 09 - Plunder Complete! Full Sail Into Polish36 days ago
- DevLog 07 - I'm not lost, I'm just exploring uncharted waters!50 days ago
- DevLog 06 - Sailin' through life, one 'arrr!' at a time!57 days ago
- DevLog 05 - Charting New Waters...85 days ago
- DevLog 04 - Setting Sail: Production in Full Swing!92 days ago
- DevLog 03 - Wrapping Up Prototypes99 days ago
- DevLog 02 - Refining Mechanics, Art, and DesignMar 03, 2025
Leave a comment
Log in with itch.io to leave a comment.